[PD] Exquisite corpse

Kyle Klipowicz kyleklip at gmail.com
Tue May 8 18:36:30 CEST 2007


I like this idea, but would rather it be pd-exquis #2, since it is a
bit more involved. Let's see how #1 goes, and then try Luigi's if we
can handle it!

~Kyle

On 5/8/07, Luigi Rensinghoff <luigi.rensinghoff at freenet.de> wrote:
> I would like to move the brainstorming into another direction.
>
> Hoping that you all like it.
>
> What if:
>
> 1) we leave the idea of just creating 30 seconds, but everybody is
> allowed to contribute to the whole time-interval (lets say 3-5 minutes)
>       of course everybody should create "light" or "slim" elements.
> Not to dense ;-)
>       everybody should know how many modules there will be at the end.
>
> 2) Instead of connecting the individual contributions on the
> timescale connect it on the "patching" level
>       for example:
>       every module should have lets say 2 audio inlets 2 control
> inlets 4 audio outlets and 4 control outlets
>
> 3) limiting the pd-version to a basic one would be a shame. One
> solution could be to agree on one PD-extended version and extensive
> and careful use of the import-function
>
> That way all the modules can be combined in many different ways and
> after the creation of the individual modules, we have music until the
> end of time.
>
> Just an idea...
>
> Luigi
>
>
> Am 06.05.2007 um 20:10 schrieb Chris McCormick:
>
> > Hi List,
> >
> > I realised I will not be able to sleep until I send this idea to the
> > list, so here goes:
> >
> > Let's play a composition game. The game is based upon the Surrealist
> > "exquisite corpse" method
> > <http://www.wikipedia.org/wiki/Exquisite_corpse> and it works like
> > this:
> >
> > 1. Everyone who wants to play will reply to this message off-list. You
> > will be required to make a Puredata composition around 30 seconds
> > long,
> > and you will have to do so within 3 days at some point in the next few
> > weeks. If you can commit to this then go ahead and reply to me.
> >
> > 2. When it is your turn, you will receive a patch with two
> > subpatches in
> > it, and the name and email address of the person following you. The
> > left
> > hand subpatch will contain the person before you's work. The right
> > hand
> > subpatch will be empty. Each work/subpatch is triggered with a bang,
> > and outputs a bang when it is finished. The composition must work
> > in pure-puredata (Miller's) to ensure that it will work the same for
> > everyone involved on all OSes etc. Your mission is to create a work in
> > the right hand subpatch that goes together with the person preceding
> > you (e.g. both will have their trigger bang hit at the same time so
> > they should work together in some way). Whatever style of music and
> > Pd mechanisms you choose are up to you, as long as your work does not
> > depend upon any variables from the preceding patch (counters, etc)
> > since
> > the person after you won't have access to that patch. Once you're
> > done,
> > you mail it to the next person in the list with your own subpatch
> > moved
> > from the right hand side to the left hand side, and the next person
> > does
> > the same thing.
> >
> > 3. At the end everyone will mail me their subpatch and we will
> > string all
> > of the pieces together, overlapping so that each piece is played
> > twice -
> > once together with the piece before, and once with the piece after,
> > and
> > we'll post it back to the pd-list for everyone to hear. Should be fun
> > and hopefully sound interesting!
> >
> > Ok, now I can go to sleep. :)
> >
> > Best,
> >
> > Chris.
> >
> > -------------------
> > http://mccormick.cx
> >
> > _______________________________________________
> > PD-list at iem.at mailing list
> > UNSUBSCRIBE and account-management -> http://lists.puredata.info/
> > listinfo/pd-list
> >
>
>
> _______________________________________________
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> UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
>


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