[PD] Exquisite corpse
luigi.rensinghoff at freenet.de
Tue May 8 18:39:00 CEST 2007
anyone started already ?
Am 08.05.2007 um 18:36 schrieb Kyle Klipowicz:
> I like this idea, but would rather it be pd-exquis #2, since it is a
> bit more involved. Let's see how #1 goes, and then try Luigi's if we
> can handle it!
> On 5/8/07, Luigi Rensinghoff <luigi.rensinghoff at freenet.de> wrote:
>> I would like to move the brainstorming into another direction.
>> Hoping that you all like it.
>> What if:
>> 1) we leave the idea of just creating 30 seconds, but everybody is
>> allowed to contribute to the whole time-interval (lets say 3-5
>> of course everybody should create "light" or "slim" elements.
>> Not to dense ;-)
>> everybody should know how many modules there will be at the
>> 2) Instead of connecting the individual contributions on the
>> timescale connect it on the "patching" level
>> for example:
>> every module should have lets say 2 audio inlets 2 control
>> inlets 4 audio outlets and 4 control outlets
>> 3) limiting the pd-version to a basic one would be a shame. One
>> solution could be to agree on one PD-extended version and extensive
>> and careful use of the import-function
>> That way all the modules can be combined in many different ways and
>> after the creation of the individual modules, we have music until the
>> end of time.
>> Just an idea...
>> Am 06.05.2007 um 20:10 schrieb Chris McCormick:
>> > Hi List,
>> > I realised I will not be able to sleep until I send this idea to
>> > list, so here goes:
>> > Let's play a composition game. The game is based upon the
>> > "exquisite corpse" method
>> > <http://www.wikipedia.org/wiki/Exquisite_corpse> and it works like
>> > this:
>> > 1. Everyone who wants to play will reply to this message off-
>> list. You
>> > will be required to make a Puredata composition around 30 seconds
>> > long,
>> > and you will have to do so within 3 days at some point in the
>> next few
>> > weeks. If you can commit to this then go ahead and reply to me.
>> > 2. When it is your turn, you will receive a patch with two
>> > subpatches in
>> > it, and the name and email address of the person following you. The
>> > left
>> > hand subpatch will contain the person before you's work. The right
>> > hand
>> > subpatch will be empty. Each work/subpatch is triggered with a
>> > and outputs a bang when it is finished. The composition must work
>> > in pure-puredata (Miller's) to ensure that it will work the same
>> > everyone involved on all OSes etc. Your mission is to create a
>> work in
>> > the right hand subpatch that goes together with the person
>> > you (e.g. both will have their trigger bang hit at the same time so
>> > they should work together in some way). Whatever style of music and
>> > Pd mechanisms you choose are up to you, as long as your work
>> does not
>> > depend upon any variables from the preceding patch (counters, etc)
>> > since
>> > the person after you won't have access to that patch. Once you're
>> > done,
>> > you mail it to the next person in the list with your own subpatch
>> > moved
>> > from the right hand side to the left hand side, and the next person
>> > does
>> > the same thing.
>> > 3. At the end everyone will mail me their subpatch and we will
>> > string all
>> > of the pieces together, overlapping so that each piece is played
>> > twice -
>> > once together with the piece before, and once with the piece after,
>> > and
>> > we'll post it back to the pd-list for everyone to hear. Should
>> be fun
>> > and hopefully sound interesting!
>> > Ok, now I can go to sleep. :)
>> > Best,
>> > Chris.
>> > -------------------
>> > http://mccormick.cx
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