[PD] GEM mapping units to pixels
cyrille henry
cyrille.henry at la-kitchen.fr
Fri May 11 16:19:48 CEST 2007
hello,
i think you should also move the camera position.
if you use this :
> dimen 400 300
> perspect 0 400 0 300 1 20
then you should also use somthing like this :
view 200 150 1000
moving the camera far from the point you look at should reduce distortion.
cyrille
altern a écrit :
> hi
>
> I am trying to map GEM units to pixels so that i can position some
> videos in the GEM window using pixels values. For this I understand that
> i must match the projection values with the window size. So i am doing
>
> dimen 400 300
> perspect 0 400 0 300 1 20
>
> and i render all objects at z position 1
>
> translateXYZ 100 100 1
>
> However I am getting a weird result, the units are far smaller that
> pixels, so to move a video 100px in the x i need to change it x position
> by 300 units or something like this. So I am not sure about what i am
> doing wrong, I am familiar with OpenGL but i never played too much with
> GEM before so I am still getting into it.
>
> Another small issue is that I would also like to reverse the Y so that
> upper left is 0,0 and bottom left would be 0,200 for example, not sure
> about how to change this. I guess it is to do with the gemwin settings
> but i dont get it right.
>
> thanks
>
> enrike
>
>
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