[PD] pix_multiblob cpu usage

Kyle Klipowicz kyleklip at gmail.com
Tue May 15 12:36:31 CEST 2007

On 5/14/07, Nose Hair <nosehair911 at bellsouth.net> wrote:
> I tried running it with a low res 400x300 clip and it still did the same
> thing.  I am trying to get a game going using an FTIR setup. Here is a
> reference:
> http://cs.nyu.edu/~jhan/ftirsense/

Jeff Han, sweet reference of course.

> pix_mutiblob is way to slow, I cant get gridflow compiled, and pidip is not
> working currently on the extended version.  Is there another option to do
> functional multitracking on a mac with pure data?  I really cant fork over
> the dough for max/msp/jitter, but there is a free jitter plugin called
> cv.jit that looks great:
> http://www.iamas.ac.jp/~jovan02/cv/
> Is there a posibility that anyone will port this over to PD I wonder?

I dunno if this will happen or if it is possible to port directly from
Jitter to Pd (maybe Gridflow or PDP/PIDIP?), but I think we could all
benefit with some super DSP-geek "keeping up with the Joneses" on many




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