[PD] [GEM]: GL Shader Language

Alexandre Quessy listes at sourcelibre.com
Sun Jun 17 05:13:07 CEST 2007


Hi all !
The Toon.vert and Toon.frag shaders don't seem to work quite well
here. I only get some kind of darker or lighter grey depending on the
value of the "Phong" variable I set it to have. I am using Pd-extended
0.39-2 test 5 on Ubuntu Linux Intel. Gem is 0.91-cvs compiled on Mar
16 2007. Should I generate something any better ?

Anyone has an other GLSL shader to suggest to try it with ?

Thanks !!

a

2007/6/16, chris clepper <cgclepper at gmail.com>:
> GEM is a bit easier to deal with for shaders since there is no need to do
> any specific wrapper.  Any ARB_ vertex or fragment shader and any GLSL
> shader you find on the web can work in GEM without modification.  In some
> cases you might need to change something in the shader text to deal with
> rectangle vs 2D textures.
>
>
> On 6/16/07, Cypod <cypod25 at gmail.com> wrote:
> >
> >
> > On the cycling74 webpage there is an interesting article about writing
> shaders for jitter:
> >
> >   http://cycling74.com/story/2007/5/23/181113/507
> >
> >
> >
> >
> > is there a similar function available for GEM? Has anyone had experience
> with doing this?
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-- 
Alexandre Quessy
http://alexandre.quessy.net
http://www.puredata.info/Members/aalex




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