[PD] GEM and chromium

Alex x37v.alex at gmail.com
Sun Jun 17 18:34:28 CEST 2007


Recently I have been successful getting Gem running over Chromium:
http://chromium.sourceforge.net/

After picking up from where august left of, disabling all of the
non-chromium compatible extensions I could via compile time flags :
  ./configure --with-glversion=1.5 --disable-ARB --disable-NV

I was still having problems with glDeleteFramebuffersEXT and other frame buffer
commands not being defined when I ran via chromium.

I didn't see a compile option that allowed me to disable these frame buffer
commands, so I added this:

#undef GL_EXT_framebuffer_object

to src/Controls/gemframebuffer.cpp

after the includes.

and now gem works via chromium.  Maybe the Gem developers could add [or suggest
one that already exists] a compile time option to disable these commands, so
that others might be able to use chromium with gem as well.

-Alex
btw, I've sent this info to the GEM list as well but figured it might
be useful for some people on here as well.

On 5/15/07, august <august at develop.ment.org> wrote:
> > On Tue, 2007-05-15 at 20:16 +0200, august wrote:
> > >
> > > I am currently trying to compile GEM CVS so that it is compatible with the
> > > current version of Chromium (1.9), and am having trouble getting the
> > > Gem.lib to load while chromium is "faking" the opengl calls.  Has anyone
> > > gotten this to work already?
> > >
> > > Without using the Chromium environment, PD runs fine with GEM on the
> > > "mothership".   But, when I try to run PD/GEM under Chromium, I get
> > > library loading errors for things like : glGetShaderInfoLog,
> > > glDeleteProgram, etc.)
> > >
> > > Is there a way to compile GEM without glsl support entirely?  I can't
> > > find any way to ./configure it so that glsl is disabled.
> > >
> > > I'm pretty confident this should fly, just need to ditch the glsl.
> >
> > try:
> >
> > ./configure --with-glversion=1.5
> >
> > at least, that helped here, since my ati card doesn't seem to support
> > glsl as well.
> >
> > roman
>
>
> thanks!  that got me past that part.
>
> now I am having problems with framebuffer extenstions
> (glCheckFramebufferStatusEXT, etc)
>
> any way to turn this off at compile?
>
>
>
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