[PD] GEM: multitexturing in GEM

vade doktorp at mac.com
Fri Jun 29 21:13:43 CEST 2007


i am looking for an example patch, or how to for multitexturing. Im  
trying to port some GLSL shaders that implement mixers over to GEM.  
How do I get gl_TextureMatrix[0] and [1], etc so to speak onto a rect?

thanks, forgive me if this is obvious, but I looked around and did  
not see any example code.

v a d e //


-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.puredata.info/pipermail/pd-list/attachments/20070629/b20cdbe2/attachment.htm>

More information about the Pd-list mailing list