[PD] GEM: multitexturing in GEM

vade doktorp at mac.com
Sat Jun 30 01:10:18 CEST 2007


youre clearly not listening to me. I want to run my own mixing  
algorithms within a GLSL shader which needs to reference 2 or more  
textures.

pix_mix is not what I need.


v a d e //

www.vade.info
abstrakt.vade.info



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