[PD] GEM: multitexturing in GEM
vade
doktorp at mac.com
Sat Jun 30 01:10:18 CEST 2007
youre clearly not listening to me. I want to run my own mixing
algorithms within a GLSL shader which needs to reference 2 or more
textures.
pix_mix is not what I need.
v a d e //
www.vade.info
abstrakt.vade.info
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