[PD] GEM: multitexturing in GEM
cyrille henry
cyrille.henry at la-kitchen.fr
Sat Jun 30 11:44:38 CEST 2007
hello,
this has been discuss in the past on gem-dev mailing list.
http://lists.puredata.info/pipermail/gem-dev/2005-09/001273.html
http://lists.puredata.info/pipermail/gem-dev/2005-12/001497.html
http://lists.puredata.info/pipermail/gem-dev/2006-08/002197.html
http://lists.puredata.info/pipermail/gem-dev/2006-09/002202.html
http://lists.puredata.info/pipermail/gem-dev/2007-05/002665.html
well, i'm still not able to use multiple texture with gem and it's very frustrating.
cyrille
vade a écrit :
> Hello
>
> i am looking for an example patch, or how to for multitexturing. Im
> trying to port some GLSL shaders that implement mixers over to GEM. How
> do I get gl_TextureMatrix[0] and [1], etc so to speak onto a rect?
>
> thanks, forgive me if this is obvious, but I looked around and did not
> see any example code.
>
> v a d e //
>
> www.vade.info
> abstrakt.vade.info
>
>
>
>
>
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