[PD] GEM: multitexturing in GEM
chris clepper
cgclepper at gmail.com
Sun Jul 1 17:47:51 CEST 2007
Anton
You want to set the texture unit that pix_texture uses correct? pix_texture
should take a 'texunit $1' (or texUnit) message to do this. Multitexturing
was one of Jamie's projects which remains unfinished...
Send me a shader to work with if you can't get it working.
On 6/29/07, vade <doktorp at mac.com> wrote:
>
> Hello
>
> i am looking for an example patch, or how to for multitexturing. Im trying
> to port some GLSL shaders that implement mixers over to GEM. How do I
> get gl_TextureMatrix[0] and [1], etc so to speak onto a rect?
>
>
> thanks, forgive me if this is obvious, but I looked around and did not see
> any example code.
>
> *v a d e //*
>
> *www.vade.info*
> *abstrakt.vade.info*
>
>
>
>
>
>
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