[PD] [GEM]: GL Shader Language

chris clepper cgclepper at gmail.com
Sun Jul 1 17:55:22 CEST 2007


On 6/30/07, Hans-Christoph Steiner <hans at eds.org> wrote:
>
>
> Do you know of any example patches for varying geometries using shaders in
> Gem? I'd like to see that kind of stuff.
>

The shaders Cyrille posted includes one that deforms geometry.  I think I
have one that does the same as the [newWave] object but that requires
uploading a mesh using a vertex_array object or a premade model.

With so much interest in shaders we will have to consider some objects to
facilitate getting large amounts of geometry up to the GPU.
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