[PD] GEM: multitexturing in GEM
cyrille.henry at la-kitchen.fr
Fri Jul 6 00:04:33 CEST 2007
chris clepper a écrit :
> Did you try my suggestion to send a 'texunit $1' message to
> pix_texture? It sets the texture unit for the shader to read from.
do you mean having 2 pix_texture one after the other in order to load 2 diferent pix?
i tried this patch (to be used with vade shader), with no succes.
> On 7/5/07, vade <doktorp at mac.com> wrote:
>> Well, ive released the beta for Jitter. You guys are free to port whatever
>> you want, but Ive heard nothing on the multitexturing side of things for PD.
>> Im a bit saddened by that, but, whatever.
>> http://001.vade.info has the jxs files, help files, shaders and example
>> Hopefully this can get sorted out soon enough.
>> v a d e //
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