[PD] GEM: multitexturing in GEM

vade doktorp at mac.com
Fri Jul 6 00:42:30 CEST 2007


The reason mode 1 works and mode 2 doesnt is because mode 1 uses  
rectangular textures, since video is typically not power of 2 sized,  
my samplers are created for rect textures.

However, using the patch cyrille:

loading the shader works
manipulating the amount uniform variable produces a visible result.  
however, it is not as intended.

switching texunit 0 to 1 does switch the textures, but does seem to  
apply a secondary texture. whichever is 0 shows. and seems to mix  
only between the zeroth texture unit. not 0 and 1.

Thanks.

On Jul 5, 2007, at 6:04 PM, cyrille henry wrote:

>
>
> chris clepper a écrit :
>> Did you try my suggestion to send a 'texunit $1' message to
>> pix_texture?  It sets the texture unit for the shader to read from.
> do you mean having 2 pix_texture one after the other in order to  
> load 2 diferent pix?
>
>
> i tried this patch (to be used with vade shader), with no succes.
>
> cyrille
>
>
>> On 7/5/07, vade <doktorp at mac.com> wrote:
>>> Well, ive released the beta for Jitter. You guys are free to port  
>>> whatever
>>> you want, but Ive heard nothing on the multitexturing side of  
>>> things for PD.
>>> Im a bit saddened by that, but, whatever.
>>>
>>> http://001.vade.info has the jxs files, help files, shaders and  
>>> example
>>> content.
>>>
>>> Hopefully this can get sorted out soon enough.
>>>
>>>
>>> v a d e //
>>>
>>> www.vade.info
>>> abstrakt.vade.info
>>>
>>>
>>>
>>>
>>> _______________________________________________
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>>>
>>>
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v a d e //

www.vade.info
abstrakt.vade.info



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