[PD] Shader for 3d flattening
kyleklip at gmail.com
Sun Jul 8 02:27:54 CEST 2007
Could pix_snap do this?
On 7/7/07, maciej wojnicki <maciejwojnicki at yahoo.com> wrote:
> hello list
> I have been reading the thread about the glsl shaders lately and got quite
> excitet about all the possibilities that open with this method.
> I am wondering if I could find somewhere a shader that would take some gem
> primitives and flatten them to a picture of desired size (e.g. 640x480) so
> it would then be possible to process them with pix objects.
> For example I`d like to take some rectangulars, flatten them and then use it
> as a mask for some video, combining two pictures with pix_multiply.
> Is there any shader like that?
> Anyone knows how to write it?
> Thank you in advance
> All the best.
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