[PD] Shader for 3d flattening

Patco megalegoland at yahoo.fr
Mon Jul 9 15:34:47 CEST 2007


Forget this message, I was looking at the wrong example, and I have no 
clue about gemframebuffer because it has always crashed pd when 
rendering is turned on.
(
win32,S3 Graphics UniChrome
GEM: ver: 0.91-cvs
GEM: compiled: Dec 11 2006
GEM: using SSE2 optimization )
>
> Patco a écrit :
>> maciej wojnicki a écrit :
>>  
>>> well no
>>> pix_snap will not do this
>>> pix_snap2tex as well
>>>
>>> in both situation raw rendered object is still in the gem window
>>> gemframebuffer might do this (there is an exaple .in textures 
>>> catalog - 10.framebuffer.pd, that does almost what i need)
>>>
>>>     
>> Hello,
>>  I guess you mean 10.pixdatasimple.pd in Gem pix example, if what you 
>> need is something that is not in single buffering, you'll need 
>> [Gem/pix_data] as well for extracting RGB information to redraw the 
>> image with colored geos [zexy/repeat], at least that what I need for 
>> animating the pixels. You can use some RGB filters, for example, at 
>> the output of pix_data a filter that only allow red or green, then it 
>> would reduce the number of repeated objects, and it might avoid to 
>> blow up the processor. for reducing the cpu process it's also 
>> possible to store pixel values in a table and reading different parts 
>> of the table with several [repeat] and [counter] objects, If you want 
>> to see how it looks like, take a look at this movie:
>>  
>> http://megalego.free.fr/pd/YI.mov
>>
>> and you might have somewhere to start with this:
>>
>> http://megalego.free.fr/pd/YI.rar
>>
>>  Apparently is also possible to reduce the CPU processing with using 
>> the gl objects, like Cyrille Henry have shown once(, but I couldn't 
>> help with this because almost all gl doesn't work on my computers, on 
>> linux, windows, with a Nvidia, an openchrome, with last cvs 
>> snapshots...).
>>
>>
>>
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>>   
>
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