[PD] GEM: multitexturing in GEM

Hans-Christoph Steiner hans at eds.org
Fri Jul 13 04:58:58 CEST 2007

That's nice, a little odd to see a pix_texture not attached to a  
shape, but I suppose it makes sense.  It would be nice to see these  
shader examples in the "Gem/examples" section, maybe something like  


On Jul 11, 2007, at 1:03 PM, chris clepper wrote:

> I have attached a very simple patch and shader for adding two  
> textures together.
> The shader needs to be loaded after window creation and rendering
> starts to work correctly.  The shader has some basic comments about
> what the commands do.  You can replace the ADD with MUL to get a
> different effect to get started.
> <add_frag.txt>
> <2shader_test.pd>
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