[PD] GEM: multitexturing in GEM
Hans-Christoph Steiner
hans at eds.org
Fri Jul 13 04:58:58 CEST 2007
That's nice, a little odd to see a pix_texture not attached to a
shape, but I suppose it makes sense. It would be nice to see these
shader examples in the "Gem/examples" section, maybe something like
"10.shaders".
.hc
On Jul 11, 2007, at 1:03 PM, chris clepper wrote:
> I have attached a very simple patch and shader for adding two
> textures together.
>
> The shader needs to be loaded after window creation and rendering
> starts to work correctly. The shader has some basic comments about
> what the commands do. You can replace the ADD with MUL to get a
> different effect to get started.
> <add_frag.txt>
> <2shader_test.pd>
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