[PD] wanna get drunk?

Sat Aug 4 08:36:19 CEST 2007

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I had a few ideas on this Chuck, perhaps you can distil some
algorithms out of them,

[tipsy bang x y]

Increasing but non-monotonic, [tipsy] behaves like a regular counter but
occasionally jumps backwards or forwards from one bar to another by x with
a probability y

[stumble bang x y]

[stumble] Increasing but gin and tonic. Behaves like a regular counter but
occasionally lurches forwards at an increased rate after passing a bar, by
factor x with probability y - sometimes sings in the street

[leary slap x y z]

Follows the attractor (mimsy) value x staggering around with probability y and
leariness z. The leariness factor sets the probability that it is within the
vacinity of x attempting to find a saddle point on x's curves - slapping
throws it out of the current bar, but it never gets banged.

[sozzled bang x y]

Spends most of its time on the floor x, but gets up and moves to the next bar with
probability y

[shitfaced bang x y ]

Tries to start fight with x, falls on floor y, performs brownian motion in
its pants, vomits. Doesn't move after that.

On Fri, 3 Aug 2007 11:51:24 -0500
"Charles Henry" <czhenry at gmail.com> wrote:

> On 8/3/07, chris clepper <cgclepper at gmail.com> wrote:
> > On 8/3/07, Steffen Leve Poulsen <slagmark at worldonline.dk> wrote:
> > > OK what about [walk] ?
> >
> > [stagger]
> > [stumble]
> > [tipsy]
> > [blotto]
> >
>
> LOL
> I never did care much for the term "drunkard's walk."  It's pretty old
> fashioned.  Also, not descriptive enough.  We're talking about Markov
> processes or Brownian motion, here.... and there are differences... I
> would recommend addressing the technical specs with a concise/accurate
> abstraction name, and then wrap it up into a more-user-friendly name,
> like [blotto], that can handle the best default values, and is more
> memorable than say d_markov_walk or c_brownian....
> e.g.
> Is it discrete (integer based) or continuous (real/rational)?
>
> maybe there should be distinctions or a parameter to tell the difference?
>
> d_walk  -- discrete random walk
> c_walk  -- continuous random walk
>
> walk d
> walk c
>
> etc....
>
> Chuck
>
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Use the source

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