[PD] [PD-dev] smoke object help
nosehair911 at bellsouth.net
Fri Aug 10 01:21:37 CEST 2007
I dont know how to send my code to the list. Can I attach it to an
email, or copy and paste it to an email? What is the proper way?
BTW I was able to get it to work somewhat by using glVertex3f(px, py,
-1) intead of glVertex2f(px, py). for some reason nothing is seen
above z depth -1 in Gem. Also I had to use perspec 1 640 1 480 1 50
and view 00 50 to get the right size in Gem. Now I am just trying to
figure out other problem areas.
Thanks for your reply,
On Aug 3, 2007, at 9:08 AM, cyrille henry wrote:
> nosehair911 at bellsouth.net a écrit :
>> Hi all,
>> I posted this in the gem-dev list but maybe someone here can give
>> a some advise or a different solution for my problem. The reason I
>> am trying to use gem is because they have already figured out the
>> glLoop problem between openGL and Pd. Also because I then would
>> have access to the other gem objects.
>> I am trying to transcribe this glut application here:
>> into a gem object. At first at thought it would be easy seeing as
>> the code was pretty much working but I am having a tough time of
>> it. I compiled the original application and it works perfect but
>> it seems like when I convert it to a gem object I get nothing.
>> Here are some things I am assuming, please correct me...
>> 1. glut and openGL/Gem use the same measurements like when I use
>> glVertex2f(px, py); it is the same in both.
>> 2. Instead of using the glut mouse controls I can use a list inlet
>> to get x and y coordinates.
>> Other than that I pretty much copied the app and used render
>> (GemState *state) to put all of the rendering stuff into. But I
>> still cant get it to work. I get a black screen. I think it is
>> probably drawing somewhere of screen but I really cant seem to
>> figure out how to fix the problem. If anyone can give me a clue I
>> would appreciate it.
> sending your source to the list would allow anyone to have a look...
>> PD-dev mailing list
>> PD-dev at iem.at
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