[PD] GEM glsl error
Miller Puckette
mpuckett at imusic1.ucsd.edu
Sat Sep 15 19:18:39 CEST 2007
This happened to me too. I had to track down the Gem objects using
"glsl", delete them, and recompile Gem.
An alternative is to use the "--with-glversion" switch; this appeared
on an earlier thread,
http://lists.puredata.info/pipermail/pd-list/2007-04/049179.html
It's odd that the Gem binaries as distributed in Pd extendded are
compiled in such a way that they won't even run on generic hardware
(on which Gem would still be extremely powerful!)
cheers
Miller
On Sat, Sep 15, 2007 at 10:54:55AM -0500, chris clepper wrote:
> This looks like a limitation of your graphics card. Sorry.
>
> On 9/15/07, Jack <jack at rybn.org> wrote:
> >
> > Hello list,
> > I get the error :
> > [glsl_program]: ERROR: Implementation limit of 0 active vertex shader
> > samplers (e.g., maximum number of supported image units) exceeded,
> > vertex
> > shader uses 1 samplers
> >
> > My hardware :
> > PowerBook G4 12"
> > graphic card : GeForce FX Go5200
> >
> > Because i have a poor graphic card, i have this error, is it true ?
> >
> > I want to try some vertex displacement mapping.
> >
> > thx.
> >
> > Jack
> >
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