[PD] GEM glsl error

Miller Puckette mpuckett at imusic1.ucsd.edu
Sat Sep 15 19:18:39 CEST 2007


This happened to me too.  I had to track down the Gem objects using
"glsl", delete them, and recompile Gem.

An alternative is to use the "--with-glversion" switch; this appeared
on an earlier thread,

http://lists.puredata.info/pipermail/pd-list/2007-04/049179.html

It's odd that the Gem binaries as distributed in Pd extendded are
compiled in such a way that they won't even run on generic hardware
(on which Gem would still be extremely powerful!)

cheers
Miller
On Sat, Sep 15, 2007 at 10:54:55AM -0500, chris clepper wrote:
> This looks like a limitation of your graphics card.  Sorry.
> 
> On 9/15/07, Jack <jack at rybn.org> wrote:
> >
> > Hello list,
> > I get the error :
> > [glsl_program]: ERROR: Implementation limit of 0 active vertex shader
> > samplers (e.g., maximum number of supported image units) exceeded,
> > vertex
> > shader uses 1 samplers
> >
> > My hardware :
> > PowerBook G4 12"
> > graphic card : GeForce FX Go5200
> >
> > Because i have a poor graphic card, i have this error, is it true ?
> >
> > I want to try some vertex displacement mapping.
> >
> > thx.
> >
> > Jack
> >
> > _______________________________________________
> > PD-list at iem.at mailing list
> > UNSUBSCRIBE and account-management ->
> > http://lists.puredata.info/listinfo/pd-list
> >

> _______________________________________________
> PD-list at iem.at mailing list
> UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list





More information about the Pd-list mailing list