[PD] Let's talk data structures
Hans-Christoph Steiner
hans at eds.org
Sun Oct 28 23:38:38 CET 2007
Here's an example project:
http://footils.org/cms/show/8
There are some tutorials here:
http://puredata.info/docs/tutorials
.hc
On Oct 28, 2007, at 6:00 PM, Chuckk Hubbard wrote:
> I don't know about arrays, but graphical data structures definitely
> set Pd apart from Max, Csound, SuperCollider, Reaktor, Reason, etc.
> etc.
> Unfortunately I don't know a good tutorial; graphical data
> structures take a minute to learn and a lifetime to master.
> The html manual has most of the basics, although some important
> features were added recently to make them far better. You can put
> the -x flag in [drawpolygon], [drawcurve], [filledpolygon], and
> [filledcurve] to prevent the resulting object from being selected
> in edit mode. Because of this, in my sequencer, I can now move
> notes without selecting barlines. A nice feature would be the same
> -x flag for [drawnumber]...
>
> -Chuckk
>
> On 10/28/07, Ede Cameron <ecameron at videotron.ca> wrote: That's a
> good thing to talk about, graphical data structures. I
> was looking for a tutorial on this last week, Some one in my class
> had built an additive synthesizer that could be manipulated
> graphically. He had figured this out from a Pd online tutorial but I
> could not find such a tutorial on the web. Any one know of such a
> tutorial Seems to me that this and arrays is what sets Pd apart from
> MaxMSP.
> Ede
>
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