[PD] Pd in video game Spore
Mark_Danks at PlayStation.Sony.Com
Mark_Danks at PlayStation.Sony.Com
Sun Nov 11 23:59:00 CET 2007
I'm not certain that I would say that about me... :-)
But yes, since the cat is out of the bag, Spore uses Pd _very_ heavily.
I worked with the audio team to get it moved into the game engine when I
was at EA. The fact that Pd has the gui as a seperate app makes it fairly
easy to get going. It just runs headless in the engine.
And yes, it does run just fine on a PS3 :-)
Mark Danks
Senior Manager
SCEA
"chris clepper" <cgclepper at gmail.com>
Sent by: pd-list-bounces at iem.at
11/09/2007 11:32 AM
To
"Hans-Christoph Steiner" <hans at eds.org>
cc
pd list <pd-list at iem.kug.ac.at>
Subject
Re: [PD] Pd in video game Spore
Mark is now really high up in Sony's PS3 division.
On Nov 9, 2007 1:20 PM, Hans-Christoph Steiner <hans at eds.org> wrote:
>
> I just read this on the Max list:
>
> http://www.cycling74.com/pipermail/maxmsp/2007-November/038995.html
>
> Apparently, Pd is part of the EA game Spore. Makes sense, since Mark
> Danks, Gem creator and UCSD alum, is pretty high up at EA.
>
> .hc
>
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