[PD] Pd in video game Spore
Andy Farnell
padawan12 at obiwannabe.co.uk
Mon Nov 12 16:12:25 CET 2007
Today I am a very happy man. Thankyou.
On Sun, 11 Nov 2007 14:59:00 -0800
Mark_Danks at PlayStation.Sony.Com wrote:
> I'm not certain that I would say that about me... :-)
>
> But yes, since the cat is out of the bag, Spore uses Pd _very_ heavily.
> I worked with the audio team to get it moved into the game engine when I
> was at EA. The fact that Pd has the gui as a seperate app makes it fairly
> easy to get going. It just runs headless in the engine.
>
> And yes, it does run just fine on a PS3 :-)
>
> Mark Danks
> Senior Manager
> SCEA
>
>
>
>
> "chris clepper" <cgclepper at gmail.com>
> Sent by: pd-list-bounces at iem.at
> 11/09/2007 11:32 AM
>
> To
> "Hans-Christoph Steiner" <hans at eds.org>
> cc
> pd list <pd-list at iem.kug.ac.at>
> Subject
> Re: [PD] Pd in video game Spore
>
>
>
>
>
>
> Mark is now really high up in Sony's PS3 division.
>
> On Nov 9, 2007 1:20 PM, Hans-Christoph Steiner <hans at eds.org> wrote:
> >
> > I just read this on the Max list:
> >
> > http://www.cycling74.com/pipermail/maxmsp/2007-November/038995.html
> >
> > Apparently, Pd is part of the EA game Spore. Makes sense, since Mark
> > Danks, Gem creator and UCSD alum, is pretty high up at EA.
> >
> > .hc
> >
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