[PD] Pd in video game Spore
chris at mccormick.cx
Mon Nov 12 07:03:58 CET 2007
On Sat, Nov 10, 2007 at 02:45:52PM +0000, Andy Farnell wrote:
> Or when you say "graphics" do you mean something else. I'm having a hard
> time imagining any kind of use for procedural geometry other than for
> liquids and gasses (fire and water again) because non-living solids tend
> not to change their topology. The exception would be trees and plants
> built using the L-system type bifurcation I guess.
There's a talk I've given at a couple of conferences on using procedural
algorithms in games, and when I get to the genetic algorithms bit I
always show this video, which pretty much single-handedly convinces the
entire class of the validity of what I'm saying:
1994! It still gives me goose bumps.
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