[PD] Pd and gpgpu
Roman Haefeli
reduzierer at yahoo.de
Tue Nov 13 06:44:59 CET 2007
hi all
i made a silly patch, that let's you control the volume of an audio
signal using [colorRGB], just to illustrate, that audio can be
processed on gpu by using gem and puredata. i'd be interested, if
someone has a more meaningful application using this approach. people
talked about doing convolution on gpu. what does it need to actually do
it?
http://romanhaefeli.net/software/pd/dsp_on_gpu.pd
roman
On Sun, 2007-11-11 at 09:09 -0600, chris clepper wrote:
> This chain is essentially the process although a few details prevent
> it from actually working properly.
> The audio needs to remain in floating point format and pix_texture
> and the read back from the screen are integer based. The solution is
> to use an offscreen framebuffer object (like gemframebuffer) to create
> a floating point rendering environment for the audio. This project
> would be best done as a custom object specific to audio rather than
> trying to use GEM.
>
> I don't think this will be very efficient for a single stream of audio
> since the data size is so small and the time to read back is so long.
> Perhaps it could enable something like computing an FIR on 16 or more
> channels at once or doing convolution to emulate an entire mixing
> console though.
>
> On 11/10/07, Roman Haefeli <reduzierer at yahoo.de> wrote:
> audioIn~
> |
> [pix_sig2pix~]
> |
> [pix_texture]
> |
> [doSomeStuff]
> |
> [pix_snap]
> |
> [pix_pix2sig~]
> |
> audioOut~
>
>
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