[PD] cg, hlsl

Alexandre Quessy listes at sourcelibre.com
Fri Nov 16 02:24:50 CET 2007


Oops! I read too fast : sorry Marius.

By the way : it seems like glsl_vertex and glsl_fragment don't allow
C-style comments. Is that right ? Wouldn't it be easy to parse them
and allow them ?

a




2007/11/12, chris clepper <cgclepper at gmail.com>:
> Cg is provided by Nvidia and GLSL covers most of what Cg does.
>
> HLSL is specific to DirectX and there is no way to use it in GEM.
>
> On Nov 12, 2007 11:07 AM, marius schebella <marius.schebella at gmail.com> wrote:
> > thanks,
> > but hlsl and cg are different languages than glsl. and it looks as there
> > is no support for these yet...
> > marius.
> >
> >
> > Alexandre Quessy wrote:
> > > Try gems.glsl.shader-help.pd in the pdmtl abstractions
> > > http://wiki.dataflow.ws/PdMtlAbstractions
> > >
> > >
> > > a
> > >
> > >
> > > 2007/11/11, marius schebella <marius.schebella at gmail.com>:
> > >> just a general question,
> > >> since I dig into glsl these days, I also came across cg and hlsl... how
> > >> common are they for real time apps? would it be easy/difficult to write
> > >> a gem object that can read cg/hlsl code or is there already one?
> > >> marius.
> > >>
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-- 
Alexandre Quessy
http://alexandre.quessy.net
http://www.puredata.info/Members/aalex




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