[PD] Max & Pd

marius schebella marius.schebella at gmail.com
Fri Dec 7 00:00:42 CET 2007

I have no idea how complicated this stuff really is. from the user's 
viewpoint it looked like some lines of code, that needed to be added.
and I know that it is even harder if you are alone in your problem 

chris clepper wrote:
> On Dec 6, 2007 10:46 AM, marius schebella <marius.schebella at gmail.com>
> wrote:
>> no real multitexture support for opengl. that is a must, if you want to
>> work with shader languages like glsl.
> Multitexturing works fine.  The only drawback is that only texcoords from
> the texture unit in the chain with the shader can be used.  This only
> presents a problem if the texture dimensions are different sizes.
>> this should be easily fixed by someone with sufficiant knowledge of the
>> opengl world and gem (and time and resources...).
> Unfortunately it is either not easy to fix or just beyond my abilities to do
> so.  I have spent many, many hours trying to get this to work but cannot
> make it so.

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