[PD] pd and max (2)
marius.schebella at gmail.com
Fri Dec 7 01:45:41 CET 2007
after all the complaining, here is a list of features that are special
* open source: you can always dig into the deep universe of code to see
how things are done. and change things according to your needs
* no licencing: that means you don't pay money to be allowed to program
in pd. (the player is free also in max). but it also means that you
don't have to fiddle around with the licence when you install (which
usually takes a day) or that you licence can expire or that you will
have to redo this when you buy new hardware.
* no messing around with floats and ints. no mistakes because you forget
a dot (for example in [/ 10.]) that also includes that you can create
arithmetic operators without arguments. whereas in max the default is
integer. which means you cannot just type [/].
* possibility to edit abstractions! in max you always have to open the
abstraction itself which is more than annoying.
* possibility to save your patch with an open subpatch window in the
front. (max thinks, you want to save the subpatch as a seperate new
* no list object (ok, there is [zl reg])
* no [t a b]
* as far as I know no settable sliders. (slider 200 will have a fixed
size and a fixed scale (0-199 - linear) (might be wrong with that).
* no keyboard shortcuts to create objects/messages (ctl+1...). there is
a max toolbox, but that does not work reliable.
unpack does not work for symbols in max. (but I am sure you can do that
diffs: two things that are different in max: [trigger 5 b] takes 5 as a
number and not as a selector. when you bang it, even when you feed in
another int, it will still output 5 and not zero as in pd.
messages also remember their last value that you sent through them, so
if you bang a message [$1 $2( it will spit out the last values and not
0 0. (only at the beginning as default)
* max does not run on linux
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