[PD] pd and max (2)
hans at eds.org
Sat Dec 8 01:18:54 CET 2007
There is the GuiIdeas wiki page, for other things, feel free to add
On Dec 7, 2007, at 6:21 AM, João Miguel Pais wrote:
> How about a list of things that are special, and could be put into
> pd to
> make it more special?
> - "Find" should work with symbol-text strings. Pd has the great
> feature of
> naming local variables with $0-xxx. But if I'm looking for all objects
> with $0-xx, or all ocurrences of $4 in a patch, that won't work with
> "find". Also using the specific-assigned number (e.g. 1024-xxx
> instead of
> $0-xxx) won't do the trick.
> - "Find" doesn't work with partial strings. If I'm looking for all
> ocurrences of INIT (which might be in several objects like sends,
> receives, table~, etc.), it only looks for complete objects. I
> would have
> to look for "s INIT", "r INIT", etc. etc.
> - all objects based on "invisible cords" (sends- and receive-based
> objects) could have a shortcut to its counterparts like in max. I
> personally avoid these kinds of objects as much as possible, but in
> situations they are the only viable sollution.
> - Comments with line breaks. It's funny how people get used to some
> strange restrictions, when they're probably easy (?) to solve. What
> is it in making 5 diferent text strings for a list with 5 items,
> that is
> anyway supposed to look like one object?
> - auto-setting size for objects? if you have a gate object with
> more than
> 4 outputs (or any other object), you'll need to make some garbage
> text or
> something in order to work with it. since it is quite logical that
> the user needs outputs they should be acessible, an elegant
> solution would
> be to assign a minimal value to the gap between outputs. if the
> space of the object isn't big enough, the object will make itself
> Although the stretching possibility in max is quite useful as well.
> is there a place in the wiki or something to put suggestions like
>> after all the complaining, here is a list of features that are
>> to pd.
>> * open source: you can always dig into the deep universe of code
>> to see
>> how things are done. and change things according to your needs
>> * no licencing: that means you don't pay money to be allowed to
>> in pd. (the player is free also in max). but it also means that you
>> don't have to fiddle around with the licence when you install (which
>> usually takes a day) or that you licence can expire or that you will
>> have to redo this when you buy new hardware.
>> * no messing around with floats and ints. no mistakes because you
>> a dot (for example in [/ 10.]) that also includes that you can create
>> arithmetic operators without arguments. whereas in max the default is
>> integer. which means you cannot just type [/].
>> * possibility to edit abstractions! in max you always have to open
>> abstraction itself which is more than annoying.
>> * possibility to save your patch with an open subpatch window in the
>> front. (max thinks, you want to save the subpatch as a seperate new
>> * no list object (ok, there is [zl reg])
>> * no [t a b]
>> * as far as I know no settable sliders. (slider 200 will have a fixed
>> size and a fixed scale (0-199 - linear) (might be wrong with that).
>> * no keyboard shortcuts to create objects/messages (ctl+1...).
>> there is
>> a max toolbox, but that does not work reliable.
>> unpack does not work for symbols in max. (but I am sure you can do
>> somehow else)
>> diffs: two things that are different in max: [trigger 5 b] takes 5
>> as a
>> number and not as a selector. when you bang it, even when you feed in
>> another int, it will still output 5 and not zero as in pd.
>> messages also remember their last value that you sent through
>> them, so
>> if you bang a message [$1 $2( it will spit out the last values and
>> 0 0. (only at the beginning as default)
>> * max does not run on linux
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