[PD] gem, shader and framebuffer

marius schebella marius.schebella at gmail.com
Sat Dec 8 19:20:24 CET 2007


you have to attach a mode 1 to the left texture.
osx by default uses mode 0 (recangular)
and then set the mode for the framebuffer and the texture to 1,
or, change all sample2d to sample2dRect
marius.

vade wrote:
> Thank you Cyrille - id love for this to work, but alas;
> 
> Under OS X 10.5.1 with PD 0.40.3-extended 20071117 I only see the  
> square, no sphere:
> 
> http://abstrakt.vade.info/ILOVETHEPDLIST/gem_shader_framebuffer.jpg
> 
> Ill try playing with it to see what I can get.
> 
> Thanks a lot!
> 
> On Dec 8, 2007, at 9:50 AM, cyrille henry wrote:
> 
>> hello,
>> In the recent discution on this list regarding gem an shader, i read  
>> that shader could not be used with framebuffer.
>> i did not realize when  i read this (and i can't find it anymore on  
>> the archieve). in fact it is not true.
>> shader has to be loaded before the framebuffer objet but it work.
>>
>> here is an exemple of how to use a shader and render on the  
>> framebuffer and then using the framebuffer as a texture send to an  
>> other shader.
>>
>> hope that help
>>
>> Cyrille
>>
>>
>> < 
>> shader_and_framebuffer 
>> .zip>_______________________________________________
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> 
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