[PD] gem, shader and framebuffer

marius schebella marius.schebella at gmail.com
Sat Dec 8 19:25:37 CET 2007


oops,
exactly the other way round. you have to set both explicitely to mode 0
see patch with added obects.
marius.

marius schebella wrote:
> you have to attach a mode 1 to the left texture.
> osx by default uses mode 0 (recangular)
> and then set the mode for the framebuffer and the texture to 1,
> or, change all sample2d to sample2dRect
> marius.
> 
> vade wrote:
>> Thank you Cyrille - id love for this to work, but alas;
>>
>> Under OS X 10.5.1 with PD 0.40.3-extended 20071117 I only see the  
>> square, no sphere:
>>
>> http://abstrakt.vade.info/ILOVETHEPDLIST/gem_shader_framebuffer.jpg
>>
>> Ill try playing with it to see what I can get.
>>
>> Thanks a lot!
>>
>> On Dec 8, 2007, at 9:50 AM, cyrille henry wrote:
>>
>>> hello,
>>> In the recent discution on this list regarding gem an shader, i read  
>>> that shader could not be used with framebuffer.
>>> i did not realize when  i read this (and i can't find it anymore on  
>>> the archieve). in fact it is not true.
>>> shader has to be loaded before the framebuffer objet but it work.
>>>
>>> here is an exemple of how to use a shader and render on the  
>>> framebuffer and then using the framebuffer as a texture send to an  
>>> other shader.
>>>
>>> hope that help
>>>
>>> Cyrille
>>>
>>>
>>> < shader_and_framebuffer 
>>> .zip>_______________________________________________
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>>
>>
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> 
> 

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