[PD] [Fwd: Re: gem, shader and framebuffer]
cyrille.henry at la-kitchen.fr
Sat Dec 8 19:57:06 CET 2007
-------- Message original --------
Sujet: Re: [PD] gem, shader and framebuffer
Date: Sat, 08 Dec 2007 19:56:45 +0100
De: cyrille henry <cyrille.henry at la-kitchen.fr>
Pour: vade <doktorp at mac.com>
Références: <475AAF49.5000301 at la-kitchen.fr> <4EB30B63-C533-49C1-9812-F5F6F12873B7 at mac.com> <B5D2002C-0EAF-46F0-9AFF-439213FD5B24 at mac.com>
vade a écrit :
> Ok, I stand by my earlier statement., The pd shader patch which leads
> to the gemframebuffer is, as far as I can tell, non functional -
> only if I disconnect it can I see any texture on the sphere at all. I
> do get output however of the sphere, but the only fractal .
> What does your output look like?
the fractal on the sphere is distorded with noise.
in fact, this patch use 2 time the same shader.
>- Its hard to know if its working, im
> getting no errors in the PD console. Thanks again, this is exciting
it look like not working.
try marius patch...
> On Dec 8, 2007, at 12:51 PM, vade wrote:
>> Alas, - it works, but I misunderstood the patch. Im going to give a go
>> at making some stream processing happen.
>> On Dec 8, 2007, at 9:50 AM, cyrille henry wrote:
>>> In the recent discution on this list regarding gem an shader, i read
>>> that shader could not be used with framebuffer.
>>> i did not realize when i read this (and i can't find it anymore on
>>> the archieve). in fact it is not true.
>>> shader has to be loaded before the framebuffer objet but it work.
>>> here is an exemple of how to use a shader and render on the
>>> framebuffer and then using the framebuffer as a texture send to an
>>> other shader.
>>> hope that help
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