[PD] gem, shader and framebuffer

cyrille henry cyrille.henry at la-kitchen.fr
Sat Dec 8 20:37:38 CET 2007



marius schebella a écrit :
> cyrille henry wrote:
>> yes. i faild to render in a framebuffer and using it as a texture for 
>> next rendered frame (just like in my wawe exemple).
>> i think this should be more efficient than using pix_snap2tex.
>>
>> if someone know how to do this...
> 
> maybe with pix_write_buffer, pix_read_buffer?
i want to use shader, so i don't think it will work.

> don't have time to do more 
> testing right now. what is the wawe exemple?
it's a phisical modeling wave exemple
here it is.

cyrille
> marius.
> 
> _______________________________________________
> PD-list at iem.at mailing list
> UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
> 
> 
-------------- next part --------------
A non-text attachment was scrubbed...
Name: wave.pd
Type: application/x-extension-pd
Size: 5076 bytes
Desc: not available
URL: <http://lists.puredata.info/pipermail/pd-list/attachments/20071208/826b8e2f/attachment.bin>
-------------- next part --------------
An embedded and charset-unspecified text was scrubbed...
Name: game.vert
URL: <http://lists.puredata.info/pipermail/pd-list/attachments/20071208/826b8e2f/attachment.asc>
-------------- next part --------------
An embedded and charset-unspecified text was scrubbed...
Name: game.frag
URL: <http://lists.puredata.info/pipermail/pd-list/attachments/20071208/826b8e2f/attachment.txt>


More information about the Pd-list mailing list