[PD] Gem - glutWarpPointer?
marius.schebella at gmail.com
Fri Dec 14 20:42:09 CET 2007
the idea (and watch out the max/jitter list during the next day for
announcements...) would be to integrate a whole gameengine module. it
would take care of character animation and scene management.
don't know about warp pointer, though...
Chris McCormick wrote:
> My dream of writing a quake style shooter in Gem (heh) has been foiled.
> Apparently neither Gem nor luagl support the glutWarpPointer call which
> many shooters use to restrict the mouse to the centre of the screen
> between reads of the mouse pointer movements (so the mouse can't move
> off the screen). That and the fact that the Gem window sometimes seems
> to not pick up key presses in full screen mode. Any chance we can add
> glutWarpPointer to Gem? Any other ideas?
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