[PD] Gem - glutWarpPointer?

Hans-Christoph Steiner hans at eds.org
Fri Dec 14 19:17:39 CET 2007


You could probably do it by using [hid] to get the mouse events.   
Also, my new [cursor] object will give you the screen pixel coords,  
which might be easier than the relative data direct from the mouse/hid.

.hc

On Dec 14, 2007, at 5:43 AM, Chris McCormick wrote:

> Hi,
>
> My dream of writing a quake style shooter in Gem (heh) has been  
> foiled.
> Apparently neither Gem nor luagl support the glutWarpPointer call  
> which
> many shooters use to restrict the mouse to the centre of the screen
> between reads of the mouse pointer movements (so the mouse can't move
> off the screen). That and the fact that the Gem window sometimes seems
> to not pick up key presses in full screen mode. Any chance we can add
> glutWarpPointer to Gem? Any other ideas?
>
> Best,
>
> Chris.
>
> -------------------
> http://mccormick.cx
>
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