[PD] Creating auidioengines for games using PD

Andy Farnell padawan12 at obiwannabe.co.uk
Thu Dec 20 20:36:40 CET 2007

On Wed, 19 Dec 2007 23:49:15 -0500
Chris McCormick <chris at mccormick.cx> wrote:

> Unless you run Pd as a separate process and send it network commands,
> you're going to have to have to modify Pd at least a little bit to get
> it integrated with your game engine.

Popular glue code within game dev is lua, so Pdlua from Claude and the peeps at
Goto10 seems a very useful bridge.

Another powerful tool is OSC, most useful in the prototyping stage of development.
It's easy and helpful to encapsulate all your sound objects with an OSC interface
to make them portable. It has the advantage of being able to run the game code 
and sound code on two separate machines, nice decoupling of resources.

A very simple intro to the fun of OSC in game dev

Use the source

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