[PD] My project at IEM

Alexandre Quessy listes at sourcelibre.com
Fri Dec 21 21:46:34 CET 2007


Hi,

2007/12/21, chris clepper <cgclepper at gmail.com>:
> Please stop saying this.  These features do work apart from reading texture
> coordinates from units other than zero.

Hmm, I have to dig a bit into this. Any example of a GLSL shader with
mutlitexturing ?

An other idea : an openCV wrapper for more detection stuff. Contour
(edge) detection. Etc.


a




>
>
> On Dec 21, 2007 2:22 AM, Alexandre Quessy < listes at sourcelibre.com> wrote:
> > Hi !
> >
> > Make multitexturing and multitexture shaders GLSL work ?
> > (You'll love what one can do with those)
> >
> >
> > a
> >
> > 2007/12/19, chris clepper <cgclepper at gmail.com>:
> >
> >
> >
> > >
> > >
> > > On Dec 19, 2007 5:48 PM, Javier Garcia < tirengarfio at hotmail.com> wrote:
> > > >
> > > >
> > > > My intention was to create an object for GEM that would insert a 3D
> > > animation. But i have seen this email:
> > > >
> > > >
> > >
> http://lists.puredata.info/pipermail/pd-list/2007-12/057913.html
> > >
> > > There are certainly other ways to do animation without using OGRE.  OGRE
> has
> > > too much overlap with GEM and would not be easy to integrate unless you
> > > really just want to replace all of GEM with OGRE.
> > >
> > > >
> > > >
> > > > I have to tell my knowledge about OpenGL is low-medium.
> > > >
> > >
> > > Concentrating on a cross-platform GL project would be my recommendation.
> > > There are a variety of 'unfinished' parts of GEM that could use some
> > > attention.  The vertex_array branch, multiple windows/screens, render to
> > > texture, upgraded paticle system and so on.
> > >
> > > Also, you might not have to do much coding to come up with a library of
> > > patches that integrate already existing parts of GEM like shaders with
> > > physical modeling or advanced lighting for example.
> > >
> > >
> >
> >
> >
> > > _______________________________________________
> > > PD-list at iem.at mailing list
> > > UNSUBSCRIBE and account-management ->
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> > >
> > >
> >
> >
> > --
> > Alexandre Quessy
> > http://alexandre.quessy.net
> > http://www.puredata.info/Members/aalex
> >
>
>


-- 
Alexandre Quessy
http://alexandre.quessy.net
http://www.puredata.info/Members/aalex




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