[PD] My project at IEM

vade doktorp at mac.com
Fri Dec 21 22:49:51 CET 2007

On Dec 21, 2007, at 4:19 PM, chris clepper wrote:

> Obviously, this only works correctly if the textures are the same  
> dimensions.

yeah, this is an issue potentially with video, since not everyone has  
the same size videos in the pipeline. Marius, you could edit the  
shader math to not use sampler2DRect but sampler2D. Many cards support  
non power of two Sampler2Ds, where the texture coordinates are 0. 1.  
normalized, rather than pixel dimensions in x and y.

This might be a workaround but would require some recoding.

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