[PD] Lua + Pd + Gem = vertex dataflow (was Re: [psql] object hand-holding)
cgclepper at gmail.com
Sat Dec 22 18:26:18 CET 2007
This is what the vertex_array objects basically do. The vertex_model object
opens up a .obj and then passes the vertex, normal, texcoord and color data
to other vertex_ objects for processing. The speed is pretty good - better
than standard geos - but the better route is to use shaders. Shaders allow
for more end user manipulation than the vertex_objects could ever offer.
On Dec 22, 2007 8:43 AM, Chris McCormick <chris at mccormick.cx> wrote:
> On Fri, Dec 21, 2007 at 01:25:21PM -0500, Mathieu Bouchard wrote:
> > On Thu, 13 Dec 2007, Chris McCormick wrote:
> > >It would be way cool if gem was truly dataflow, with the [cube] or
> > >another geometry source at the top of the stack and then
> > >geometry/colour/texture modifiers all the way down until a [render]
> > >object. Imagine doing audio style filtering on geometry streams.
> > >One can dream I guess.
> > Also imagine doing audio processing with the kind of flow that there is
> > gemchains. Urgh!
> Forgot the attachment.
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