[PD] Lua + Pd + Gem = vertex dataflow (was Re: [psql] object hand-holding)
chris at mccormick.cx
Sun Dec 23 02:14:44 CET 2007
On Sat, Dec 22, 2007 at 11:26:18AM -0600, chris clepper wrote:
> This is what the vertex_array objects basically do. The vertex_model object
> opens up a .obj and then passes the vertex, normal, texcoord and color data
> to other vertex_ objects for processing. The speed is pretty good - better
> than standard geos - but the better route is to use shaders. Shaders allow
> for more end user manipulation than the vertex_objects could ever offer.
Alright, I'll have to take a closer look at shaders in Gem then. Thanks
for the advice. Can anyone point me to a simple vertex manipulation
shader I can run in Gem to get started?
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