[PD] Lua + Pd + Gem = vertex dataflow (was Re: [psql] object hand-holding)
doktorp at mac.com
Sun Dec 23 11:01:40 CET 2007
ah, i forgot to mention these tutorials which really helped me out.
On Dec 22, 2007, at 8:14 PM, Chris McCormick wrote:
> On Sat, Dec 22, 2007 at 11:26:18AM -0600, chris clepper wrote:
>> This is what the vertex_array objects basically do. The
>> vertex_model object
>> opens up a .obj and then passes the vertex, normal, texcoord and
>> color data
>> to other vertex_ objects for processing. The speed is pretty good
>> - better
>> than standard geos - but the better route is to use shaders.
>> Shaders allow
>> for more end user manipulation than the vertex_objects could ever
> Alright, I'll have to take a closer look at shaders in Gem then.
> for the advice. Can anyone point me to a simple vertex manipulation
> shader I can run in Gem to get started?
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