[PD] Lua + Pd + Gem = vertex dataflow (was Re: [psql] object hand-holding)

vade doktorp at mac.com
Sun Dec 23 11:01:40 CET 2007


ah, i forgot to mention these tutorials which really helped me out.
http://www.lighthouse3d.com/opengl/glsl/index.php?shaders

On Dec 22, 2007, at 8:14 PM, Chris McCormick wrote:

> On Sat, Dec 22, 2007 at 11:26:18AM -0600, chris clepper wrote:
>> This is what the vertex_array objects basically do.  The  
>> vertex_model object
>> opens up a .obj and then passes the vertex, normal, texcoord and  
>> color data
>> to other vertex_ objects for processing.  The speed is pretty good  
>> - better
>> than standard geos - but the better route is to use shaders.   
>> Shaders allow
>> for more end user manipulation than the vertex_objects could ever  
>> offer.
>
> Alright, I'll have to take a closer look at shaders in Gem then.  
> Thanks
> for the advice. Can anyone point me to a simple vertex manipulation
> shader I can run in Gem to get started?
>
> Best,
>
> Chris.
>
> -------------------
> http://mccormick.cx
>
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