[PD] [GEM-dev] Lua + Pd + Gem = vertex dataflow (was Re: [psql] object hand-holding)
Hans-Christoph Steiner
hans at eds.org
Sun Dec 23 22:28:21 CET 2007
Excellent, it's good to see all this good stuff in Gem starting to
get some recognition! Example patches help so much with this, Jitter
is a good example of the power of examples.
.hc
On Dec 23, 2007, at 4:55 AM, cyrille henry wrote:
> Thanks to popular demand, i just commited few shaders exemple in
> gem exemple directory.
>
> hope it will help
> Cyrille
>
>
> Chris McCormick a écrit :
>> On Sat, Dec 22, 2007 at 11:26:18AM -0600, chris clepper wrote:
>>> This is what the vertex_array objects basically do. The
>>> vertex_model object
>>> opens up a .obj and then passes the vertex, normal, texcoord and
>>> color data
>>> to other vertex_ objects for processing. The speed is pretty
>>> good - better
>>> than standard geos - but the better route is to use shaders.
>>> Shaders allow
>>> for more end user manipulation than the vertex_objects could ever
>>> offer.
>>
>> Alright, I'll have to take a closer look at shaders in Gem then.
>> Thanks
>> for the advice. Can anyone point me to a simple vertex manipulation
>> shader I can run in Gem to get started?
>>
>> Best,
>>
>> Chris.
>>
>> -------------------
>> http://mccormick.cx
>>
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