[PD] [GEM-dev] Lua + Pd + Gem = vertex dataflow (was Re: [psql] object hand-holding)

Hans-Christoph Steiner hans at eds.org
Sun Dec 23 22:28:21 CET 2007

Excellent, it's good to see all this good stuff in Gem starting to  
get some recognition!  Example patches help so much with this, Jitter  
is a good example of the power of examples.


On Dec 23, 2007, at 4:55 AM, cyrille henry wrote:

> Thanks to popular demand, i just commited few shaders exemple in  
> gem exemple directory.
> hope it will help
> Cyrille
> Chris McCormick a écrit :
>> On Sat, Dec 22, 2007 at 11:26:18AM -0600, chris clepper wrote:
>>> This is what the vertex_array objects basically do.  The  
>>> vertex_model object
>>> opens up a .obj and then passes the vertex, normal, texcoord and  
>>> color data
>>> to other vertex_ objects for processing.  The speed is pretty  
>>> good - better
>>> than standard geos - but the better route is to use shaders.   
>>> Shaders allow
>>> for more end user manipulation than the vertex_objects could ever  
>>> offer.
>> Alright, I'll have to take a closer look at shaders in Gem then.  
>> Thanks
>> for the advice. Can anyone point me to a simple vertex manipulation
>> shader I can run in Gem to get started?
>> Best,
>> Chris.
>> -------------------
>> http://mccormick.cx
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