[PD] [GEM-dev] typo in openGL sources
IOhannes m zmoelnig
zmoelnig at iem.at
Mon Jan 21 18:39:48 CET 2008
chris clepper wrote:
> You probably have to give more than one number at the right inlet. The
> number of control points has to be equal or less to the 'order' value.
> The parameters are very specific for setting memory accesses by the
> driver and some drivers are not good at doing sanity checks. This is
> probably a very tricky object to get working using GL wrappers.
the problem was really on the pd-side of the object: the list-callback
was expecting (void*, int argc, t_atom*argv) instead of (void*,
t_symbol*s, int argc, t_atom*argv)
this makes a huge difference when receiving lists :-)
the really tricky objects in the GEM-wrapper are those that expect more
complex data than just (small) arrays of floats. e.g. textures,...
nobody has taken care of them yet :-)
(i will eventually do so, when somebody comes up with:
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