[PD] Font rendering quite CPU expensive in GEM

Jerome Tuncer columbiatwo at free.fr
Thu Jan 24 15:25:36 CET 2008

Hi everyone,

I use text2d to render a lot of dynamic text in a [gemwin] and I notice 
a very high CPU consumption while doing so.

Can I expect higher performances with [text3d] ? I barely now nothing in 
pure OpenGL coding but if I could get as many text objects displayed as 
simple Geos, I'd be very happy (-:



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