[PD] Font rendering quite CPU expensive in GEM
cyrille.henry at la-kitchen.fr
Thu Jan 24 16:28:53 CET 2008
rendering text is quite expensive. but dynamicaly changing the text is even more expensive.
if you've got a high number of letter (> 5 000), i think using texture is the best solution.
Jerome Tuncer a écrit :
> Hi everyone,
> I use text2d to render a lot of dynamic text in a [gemwin] and I notice
> a very high CPU consumption while doing so.
> Can I expect higher performances with [text3d] ? I barely now nothing in
> pure OpenGL coding but if I could get as many text objects displayed as
> simple Geos, I'd be very happy (-:
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