[PD] Font rendering quite CPU expensive in GEM (Jerome Tuncer)

Jerome Tuncer columbiatwo at free.fr
Thu Jan 24 20:27:03 CET 2008

Interesting point.

I didn't know it actually worked that way.

This CPU exepensiveness using [text2d] made me think maybe it doesn't 
use OpenGL and only [text3d] does so. But it finally appears [text2d] 
uses OpenGL as well. I'll try implementing my patches with [text3d] and 
see how it goes...

By the way : my fonts are already not too curved... (:



Timon Botez a écrit :
>> Font rendering quite CPU expensive in GEM (Jerome Tuncer)
> Its also down to what typeface you are using. The more complex the  
> curve, the higher the polygon count. Straight edge/polygon faces such  
> as Gridnik (http://www.foundrytypes.co.uk/foundry_gridnik/ 
> gridnik.html) or Citizen (http://www.myfonts.com/fonts/emigre/citizen/ 
> familytree.html) tend to speed things up. These are not gratis if you  
> are not so fussy, but there are plenty of free ones  (http://www. 
> 1001freefonts.com/). Simple pixel based fonts also speed up, but they  
> look shit in 3d. Stay away from the serif - unless you do like cyrill  
> suggest - and go for texture mapping. Helps turning off antialiasing  
> too.
> T.
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