[PD] reverb for each grain

Charles Henry czhenry at gmail.com
Wed Jan 30 05:33:17 CET 2008

It is an interesting idea...
and 64 reverbs is too many, no matter how you do it.  Derek's idea is great!
I would just add to it, that you could use just a few voices to cover
the range of different settings of re-verbs and pan the grains between
the voices (effectively a linear interpolation between reverb effects)
to give each grain an unique reverb sound.

On Jan 29, 2008 10:00 PM, hard off <hard.off at gmail.com> wrote:
> 64 seperate reverbs is gonna be hard for any cpu, regardless of which
> reverb algorithm is used.
> may i suggest that an alternative is to send your grains through the
> same reverb, but to alter the amount of each grain that gets sent into
> the reverb.  so, for example, grain 0 is sent 100% to the reverb,
> grain 1 is sent 90% to the reverb, and 10% is passed on dry, grain 3
> is sent 10% to the reverb and 90% is passed on dry....etc
> if think of reverb as the sound of a room, then the mix % is the
> position of the object in the room.
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