[PD] reverb for each grain
Si Mills
smills at rootsix.net
Wed Jan 30 10:57:45 CET 2008
Sounds fun
Are you using the [nqpoly4] object to make the granular engine?
S
On 30 Jan 2008, at 06:59, Kevin McCoy wrote:
> Not to mention, I hope you'll be showin' some clips of whatever you
> come up with... doing something like this is something I have had in
> mind for a while and I would love to hear the results you get! Are
> you thinking it can make the grain cloud more "dimensional" this way?
> That was the idea I had..
>
> km
>
> On Jan 30, 2008 1:06 AM, hard off <hard.off at gmail.com> wrote:
>> well, as charles suggested, set up a few different reverbs of varying
>> decay lengths, and send varying percentages of each grain to the
>> different reverbs.
>>
>> also, reverb usually has a 'dampening' setting, which will dull the
>> signal as it goes through, so another thing you can try is to mix
>> in a
>> lowpass or bandpass filter after every voice before it goes in to the
>> reverb. if you alter the dry/wet ratio of each voice going into the
>> filter, as well as altering the cutoff and q values for each filter
>> it
>> will make it sound similar to if each voice were going through a
>> different reverb.
>>
>>
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>
>
>
> --
>
> ++++
> http://art.sewanee.edu/mccoy
>
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