[PD] sound for blender apricot opensource game
Hans-Christoph Steiner
hans at eds.org
Sat Feb 2 17:45:30 CET 2008
This sounds like a great opportunity for Pd, especially considering
that Pd is the sound engine in the game Spore.
.hc
On Feb 1, 2008, at 7:09 PM, olme wrote:
> seeing this: http://apricot.blender.org/?p=59 , I had the idea that
> somebody could do it efficiently with generated sound dezign (like
> brilliantly discussed earlier here by andy - obiwannabe.co.uk )
>
> In short : Blender Instituut search for a sound designer for the
> upcoming opensource game codenamed "apricot".
>
> I'm in no way related to this instituut or project, just that I
> thought
> it could interrest someone that is developping on pd for games, as
> this
> one is already promised some exposure in the opensource/free software
> world, in the CGI world (with the short film produced right now : see
> peach.blender.org ) and in the game world (it will surely make some
> lines in game magasines) ...
>
> I think those working for this project "in the front line" are
> payed, so
> it could be a good incentive to have some kind of opensource
> exemple of
> a current game made with pd.
>
> Blender Game Engine has already been used with pd through py-OSC, but
> this project use the CrystalSpace Game Engine... I don't know about
> the
> connectivity, but as CS use python, it's maybe just some lines
> away....
>
> I would be interrested to see the result anyway ... as I'm not able to
> do it myself ...
>
> Ol.me
> http://www.ogeem.be
>
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