[PD] sound for blender apricot opensource game

Dafydd Hughes dafydd61 at gmail.com
Sat Feb 2 21:26:59 CET 2008


I'd love to take part, although I'm not on Studio64. Is there any
reason it wouldn't be compatible between S64 and say Ubuntustudio?

I agree - super cool opportunity.

cheers
dafydd

On Feb 2, 2008 2:53 PM,  <padawan12 at obiwannabe.co.uk> wrote:
> I agree, and have more or less reached the stage where I could sound design
> an entire small film in Pd.
>
> Time is obviously a factor and if I were to do this it would really need
> a few other volunteers who were enthusiastic about it (sound design for
> such a feature could be a challenging project)
>
> Anyway, what stuck me was something (I think it was) Dan James said about
> Elephants Dream; - that despite the visuals being entirely FOSS
> the soundtrack had to employ Windows/non-free components because of a
> lack of reliable sound tools and skills. That reflects on us all rather
> badly of course.
>
> Let's say the Blender Apricot team were amenable to the idea and we could
> reach a concensus to using the new film as a vehicle to showcase Pd, would anybody
> else like to be involved in a sound design team using Pd 0.40 on 64Studio with
> a Python interface to the event stream? Or maybe Lua would be our timeline/event glue.
>
> I am of course open to other suggestions or to supporting another
> team with radically different ideas, but this is how it would work best for me.
>
> andy
>
>
>
> > This sounds like a great opportunity for Pd, especially considering
> > that Pd is the sound engine in the game Spore.
>
> .hc
>
> On Feb 1, 2008, at 7:09 PM, olme wrote:
>
> > seeing this: http://apricot.blender.org/?p=59 , I had the idea that
> > somebody could do it efficiently with generated sound dezign (like
> > brilliantly discussed earlier here by andy - obiwannabe.co.uk )
> >
> > In short : Blender Instituut search for a sound designer for the
> > upcoming opensource game codenamed "apricot".
> >
> > I'm in no way related to this instituut or project, just that I
> > thought
> > it could interrest someone that is developping on pd for games, as
> > this
> > one is already promised some exposure in the opensource/free software
> > world, in the CGI world (with the short film produced right now : see
> > peach.blender.org ) and in the game world (it will surely make some
> > lines in game magasines) ...
> >
> > I think those working for this project "in the front line" are
> > payed, so
> > it could be a good incentive to have some kind of opensource
> > exemple of
> > a current game made with pd.
> >
> > Blender Game Engine has already been used with pd through py-OSC, but
> > this project use the CrystalSpace Game Engine... I don't know about
> > the
> > connectivity, but as CS use python, it's maybe just some lines
> > away....
> >
> > I would be interrested to see the result anyway ... as I'm not able to
> > do it myself ...
> >
> > Ol.me
> > http://www.ogeem.be
> >
> > _______________________________________________
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>
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