[PD] sound for blender apricot opensource game

Luke Iannini (pd) lukexipd at gmail.com
Sun Feb 3 02:39:28 CET 2008


Yeah, I'd definitely be in to help with this!
Cheers
Luke

On Feb 2, 2008 5:04 PM, Hans-Christoph Steiner <hans at eds.org> wrote:
>
> Yeah, I'd love to help out where I can.  I was really bummed that
> Elephants Dream didn't use FOSS for sound, I think they didn't try
> hard enough.  I've done a lot of very reliable installations using
> Pd, if it is good enough for the NY Times lobby, it's good enough for
> Blender. :)
>
> I think that people could use multiple platforms to work on Pd
> patches, I think for the most part Pd-vanilla/Pd-extended let's you
> work very much in a cross-platform way.  The key to making this work
> is having a point person, so if someone is willing to be the lead and
> manage everything, then I think we have a strong proposal.
>
> By the way, is the Pablo Martin on the Apricot team caedes (who has
> done some work with PDP)?
>
> .hc
>
>
> On Feb 2, 2008, at 3:26 PM, Dafydd Hughes wrote:
>
> > I'd love to take part, although I'm not on Studio64. Is there any
> > reason it wouldn't be compatible between S64 and say Ubuntustudio?
> >
> > I agree - super cool opportunity.
> >
> > cheers
> > dafydd
> >
> > On Feb 2, 2008 2:53 PM,  <padawan12 at obiwannabe.co.uk> wrote:
> >> I agree, and have more or less reached the stage where I could
> >> sound design
> >> an entire small film in Pd.
> >>
> >> Time is obviously a factor and if I were to do this it would
> >> really need
> >> a few other volunteers who were enthusiastic about it (sound
> >> design for
> >> such a feature could be a challenging project)
> >>
> >> Anyway, what stuck me was something (I think it was) Dan James
> >> said about
> >> Elephants Dream; - that despite the visuals being entirely FOSS
> >> the soundtrack had to employ Windows/non-free components because of a
> >> lack of reliable sound tools and skills. That reflects on us all
> >> rather
> >> badly of course.
> >>
> >> Let's say the Blender Apricot team were amenable to the idea and
> >> we could
> >> reach a concensus to using the new film as a vehicle to showcase
> >> Pd, would anybody
> >> else like to be involved in a sound design team using Pd 0.40 on
> >> 64Studio with
> >> a Python interface to the event stream? Or maybe Lua would be our
> >> timeline/event glue.
> >>
> >> I am of course open to other suggestions or to supporting another
> >> team with radically different ideas, but this is how it would work
> >> best for me.
> >>
> >> andy
> >>
> >>
> >>
> >>> This sounds like a great opportunity for Pd, especially considering
> >>> that Pd is the sound engine in the game Spore.
> >>
> >> .hc
> >>
> >> On Feb 1, 2008, at 7:09 PM, olme wrote:
> >>
> >>> seeing this: http://apricot.blender.org/?p=59 , I had the idea that
> >>> somebody could do it efficiently with generated sound dezign (like
> >>> brilliantly discussed earlier here by andy - obiwannabe.co.uk )
> >>>
> >>> In short : Blender Instituut search for a sound designer for the
> >>> upcoming opensource game codenamed "apricot".
> >>>
> >>> I'm in no way related to this instituut or project, just that I
> >>> thought
> >>> it could interrest someone that is developping on pd for games, as
> >>> this
> >>> one is already promised some exposure in the opensource/free
> >>> software
> >>> world, in the CGI world (with the short film produced right now :
> >>> see
> >>> peach.blender.org ) and in the game world (it will surely make some
> >>> lines in game magasines) ...
> >>>
> >>> I think those working for this project "in the front line" are
> >>> payed, so
> >>> it could be a good incentive to have some kind of opensource
> >>> exemple of
> >>> a current game made with pd.
> >>>
> >>> Blender Game Engine has already been used with pd through py-OSC,
> >>> but
> >>> this project use the CrystalSpace Game Engine... I don't know about
> >>> the
> >>> connectivity, but as CS use python, it's maybe just some lines
> >>> away....
> >>>
> >>> I would be interrested to see the result anyway ... as I'm not
> >>> able to
> >>> do it myself ...
> >>>
> >>> Ol.me
> >>> http://www.ogeem.be
> >>>
> >>> _______________________________________________
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> >>
> >>
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> >
> >
> >
> > --
> > www.sideshowmedia.ca
> > skype: chickeninthegrass
>
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